Add How to Recover from a Bad Start in a Tower Rush Match
@@ -0,0 +1,15 @@
|
||||
<br>Every player, regardless of their skill level, has experienced a disastrous opening sequence in a competitive match.<br>
|
||||
<br>Quitting the match early or giving up mentally is the only guaranteed way to ensure a loss.<br>
|
||||
Stop the Bleeding
|
||||
<br>Do not attempt to immediately rush the opponent's tower to get revenge for your lost health; this is a fatal error.<br>
|
||||
<br>Use your towers' health as a resource, utilizing cheap distraction units to kill their expensive attackers slowly.<br>
|
||||
Get your best defensive cards back in hand.Force them to split their attention.Fight to the bitter end.
|
||||
Patience Pays Off
|
||||
<br>You now have surviving defensive troops marching toward the bridge, and a full bar of energy ready to support them.<br>
|
||||
<br>Because the opponent just spent all their mana failing to attack you, they will have nothing left to defend this counter-push.<br>
|
||||
AttitudeLikelihood of WinningDefeatistGuaranteed loss, often results in spamming angry emotes and closing the appDeterminedHigh chance of at least forcing a draw
|
||||
The Psychological Turnaround
|
||||
<br>They might start making risky plays, trying to secure a flashy three-crown victory for a replay.<br>
|
||||
<br>A comeback victory is infinitely more satisfying than a standard, easy win.<br>
|
||||
|
||||
Here is more information regarding [tower rush](https://gitlab.rightease.com:443/harriettlegget/tower-rush2019/-/issues/1) have a look at our site.
|
||||
Reference in New Issue
Block a user