Add How to Recover from a Bad Start in a Tower Rush Match
@@ -0,0 +1,15 @@
|
||||
<br>Every player, regardless of their skill level, has experienced a disastrous opening sequence in a competitive match.<br>
|
||||
<br>Quitting the match early or giving up mentally is the only guaranteed way to ensure a loss.<br>
|
||||
Stop the Bleeding
|
||||
<br>Do not attempt to immediately rush the opponent's tower to get revenge for your lost health; this is a fatal error.<br>
|
||||
<br>Use your towers' health as a resource, utilizing cheap distraction units to kill their expensive attackers slowly.<br>
|
||||
Wait for them to make a move.Accept that one tower might be lost.Do not let panic dictate your placements.
|
||||
The Art of the Counter-Push
|
||||
<br>The perfect time to strike is the exact moment you finish defending a massive push using very little elixir.<br>
|
||||
<br>Because the opponent just spent all their mana failing to attack you, they will have nothing left to defend this counter-push.<br>
|
||||
Player MindsetResultGiving UpGuaranteed loss, often results in spamming angry emotes and closing the appResilientTurns the match into a massive learning opportunity
|
||||
Exploiting Arrogance
|
||||
<br>When a player secures a massive early lead, they often become arrogant, careless, and overly aggressive.<br>
|
||||
<br>A comeback victory is infinitely more satisfying than a standard, easy win.<br>
|
||||
|
||||
If you're ready to check out more information in regards to [tower rush](https://video.thedogman.net/@hiramcrookes00?page=about) visit the web site.
|
||||
Reference in New Issue
Block a user