diff --git a/How-to-Recover-from-a-Bad-Start-in-a-Tower-Rush-Match.md b/How-to-Recover-from-a-Bad-Start-in-a-Tower-Rush-Match.md new file mode 100644 index 0000000..6f0e58b --- /dev/null +++ b/How-to-Recover-from-a-Bad-Start-in-a-Tower-Rush-Match.md @@ -0,0 +1,15 @@ +
Every player, regardless of their skill level, has experienced a disastrous opening sequence in a competitive match.
+
Quitting the match early or giving up mentally is the only guaranteed way to ensure a loss.
+Stop the Bleeding +
Do not attempt to immediately rush the opponent's tower to get revenge for your lost health; this is a fatal error.
+
Use your towers' health as a resource, utilizing cheap distraction units to kill their expensive attackers slowly.
+Wait for them to make a move.Accept that one tower might be lost.Do not let panic dictate your placements. +The Art of the Counter-Push +
The perfect time to strike is the exact moment you finish defending a massive push using very little elixir.
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Because the opponent just spent all their mana failing to attack you, they will have nothing left to defend this counter-push.
+Player MindsetResultGiving UpGuaranteed loss, often results in spamming angry emotes and closing the appResilientTurns the match into a massive learning opportunity +Exploiting Arrogance +
When a player secures a massive early lead, they often become arrogant, careless, and overly aggressive.
+
A comeback victory is infinitely more satisfying than a standard, easy win.
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