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When players obsess over their accounts, they usually focus entirely on upgrading their shiny offensive cards like the P.E.K. If you adored this article therefore you would like to obtain more info relating to [tower rush](https://alesser.altervista.org/agente/roseannawooden/) kindly visit the site. K.A or the Hog Rider.
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The level of your King Tower dictates the maximum hitpoints and the damage-per-second of all three of your defensive structures (the two Princess towers and the central King tower).
+Why the Numbers Matter
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However, if your Princess tower is only level 10, it will deal slightly less damage per shot, requiring FOUR shots to kill that same level 11 Goblin.
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This invisible tax applies to every single swarm unit the opponent plays; your towers simply cannot clear them fast enough to prevent damage.
+That is equivalent to a free Fireball's worth of health.This completely ruins enemy 'Bait' and 'Swarm' strategies.Always prioritize donating to your clan.
+Winning Before the Match Begins
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Beyond the raw mathematics, entering a match with a higher King level provides a massive psychological advantage.
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Furthermore, a higher King level allows you to play much more relaxed and patiently.
+Tower Level InteractionThe StandardUnderleveled Tower (-1)Defending a lone Furnace Fire SpiritThe Princess tower kills the spirit in one shot before it jumps, taking zero damageThe Princess tower leaves the spirit with 1 HP, allowing it to jump and deal 200+ splash damage to the towerDefending an equal-level Minion HordeTowers kill each Minion in 3 shots, minimizing the total swarm damage takenTowers require 4 shots per Minion, allowing the Horde to easily destroy the entire tower if unsupported
+The Invisible Shield
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It should be an active goal; you should be constantly calculating the fastest, cheapest way to acquire the experience points needed for the next level.
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Base health is the ultimate safety net.
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